Qumora player guide
Spell Mastery
Practice your spells. Build their mastery. Each spell has its own XP and level, saved separately for every character.
How to earn spell XP
- Successfully cast a spell or use a rune outside a protection zone to earn 1 XP for that spell.
- Each spell can earn XP at most once per second. XP is per cast, not per target hit or point of damage or healing.
- Failed casts, protection-zone casts and casts during excluded events do not award XP. Staff spell-check bypasses and infinite-mana characters are also excluded.
- Healing, support and conjuration spells can earn XP too. Each spell's progress belongs to your character and is saved between sessions.
Your first spell level takes 3,400 eligible casts. Casting Exura earns Exura XP; it does not level up your other healing spells.
What changes as a spell levels up?
Direct-damage spells
Eligible spells gain +0.2% direct damage and +0.2% mana cost per spell level, up to +10% at level 50.
Mana is rounded down after equipment cost reductions. Runes that normally cost no mana to use still cost no mana.
Healing & support spells
Gain mastery titles and casting effects, with no added healing or mana-cost change from the general mastery bonus.
Rune making has its own charge bonus, explained below. Field damage and condition damage do not receive the general direct-damage bonus.
Weapon attacks, summons and mana drain do not receive the spell damage bonus. After level 50, mastery continues for prestige; damage and mana scaling stay capped.
What about Qumora's existing custom spell upgrades?
Challenge, Whirlwind Throw, Party Haste, Divine Caldera and Energy Wave keep their existing special tier mechanics. Those tiers require spell levels 25 and 50 plus the corresponding gold unlock, and stop growing there. Historical cast credits, when restored, count toward these XP thresholds. All spell levels use the current, slower XP requirements.
Rune making: unlock more charges
Practice a rune's creation spell to make more charges per cast. Recipes keep their starting amount and gradually reach 10 charges at mastery level 50. Every second extra charge requires a gold unlock; the charge between paid upgrades is free once its mastery level is reached.
The first extra charge is free, the second costs 20,000 gold, the third is free, the fourth costs 40,000 gold, the fifth is free, the sixth costs 60,000 gold, the seventh is free, and the eighth costs 80,000 gold. Count extras from each recipe's own starting amount. An odd final extra charge is free, even if it brings the recipe to 10.
| Mastery level | Charges per cast | Unlock cost |
|---|---|---|
| 0 | 2 | Starting recipe |
| 7 | 3 | Free |
| 13 | 4 | 20,000 gold |
| 19 | 5 | Free after the previous unlock |
| 25 | 6 | 40,000 gold |
| 32 | 7 | Free after the previous unlock |
| 38 | 8 | 60,000 gold |
| 44 | 9 | Free after the previous unlock |
| 50 | 10 | 80,000 gold |
Existing charges and previous paid unlocks are preserved. Players returning later keep their previously active charges. A previous level-25 unlock covers the new paid upgrades below level 50; a previous level-50 unlock covers every upgrade. Nothing already covered needs buying again.
Each creation spell unlocks separately. XP continues while you save gold, but charges stop just before the next unpaid upgrade; later free increases wait until that gate is unlocked. Recipes already making 10 charges have no fee. For example, a 7-charge starting recipe has just one paid upgrade, to 9 charges; its final increase to 10 is free at level 50.
Open Spell Mastery → Choose spells and unlock the creation spell. For Sudden Death's first purchase, use !spelllevels unlock 13 adori vita vis. Payment uses carried gold and bank balance; the client shows and confirms the next price.
There is no increase to the creation spell's mana or soul cost from this charge bonus. Normal blank-rune, vocation and casting requirements still apply. Recipes that already make 10 charges stay at 10; blank runes and ammunition do not gain this bonus.
Making and using a rune have separate mastery. Casting adori vita vis trains Sudden Death creation; firing a Sudden Death rune trains its use. Each eligible creation cast awards 1 XP, regardless of how many charges it produces. Existing runes are not refilled when you level up.
Check creation progress with !spelllevels adori vita vis. In the calculator below, select your creation spell and its unlocked tiers to see your active yield and the XP and gold needed for the next charge.
Charge amounts for every rune recipe
| Creation spell | Level 0 | 10 | 20 | 30 | 40 | 50 |
|---|---|---|---|---|---|---|
Animate Dead Runeadana mort | 1 | 2 | 4 | 6 | 8 | 10 |
Avalanche Runeadori mas frigo | 2 | 3 | 5 | 6 | 8 | 10 |
Chameleon Runeadevo ina | 1 | 2 | 4 | 6 | 8 | 10 |
Convince Creature Runeadeta sio | 2 | 3 | 5 | 6 | 8 | 10 |
Creeping Death Runeadori mort vis | 1 | 2 | 4 | 6 | 8 | 10 |
Cure Poison Runeadana pox | 2 | 3 | 5 | 6 | 8 | 10 |
Destroy Field Runeadito grav | 6 | 6 | 7 | 8 | 9 | 10 |
Disintegrate Runeadito tera | 6 | 6 | 7 | 8 | 9 | 10 |
Energy Bomb Runeadevo mas vis | 4 | 5 | 6 | 7 | 8 | 10 |
Energy Field Runeadevo grav vis | 5 | 6 | 7 | 8 | 9 | 10 |
Energy Wall Runeadevo mas grav vis | 4 | 5 | 6 | 7 | 8 | 10 |
Explosion Runeadevo mas hur | 6 | 6 | 7 | 8 | 9 | 10 |
Fire Bomb Runeadevo mas flam | 4 | 5 | 6 | 7 | 8 | 10 |
Fire Field Runeadevo grav flam | 5 | 6 | 7 | 8 | 9 | 10 |
Fire Wall Runeadevo mas grav flam | 4 | 5 | 6 | 7 | 8 | 10 |
Fireball Runeadori flam | 7 | 7 | 8 | 8 | 9 | 10 |
Great Fireball Runeadori gran flam | 4 | 5 | 6 | 7 | 8 | 10 |
Heavy Magic Missile Runeadori gran | 10 | 10 | 10 | 10 | 10 | 10 |
Icicle Runeadori frigo | 5 | 6 | 7 | 8 | 9 | 10 |
Intense Healing Runeadura gran | 2 | 3 | 5 | 6 | 8 | 10 |
Light Magic Missile Runeadori | 10 | 10 | 10 | 10 | 10 | 10 |
Magic Wall Runeadevo grav tera | 6 | 6 | 7 | 8 | 9 | 10 |
Paralyze Runeadana ani | 2 | 3 | 5 | 6 | 8 | 10 |
Poison Bomb Runeadevo mas pox | 4 | 5 | 6 | 7 | 8 | 10 |
Poison Field Runeadevo grav pox | 5 | 6 | 7 | 8 | 9 | 10 |
Poison Wall Runeadevo mas grav pox | 5 | 6 | 7 | 8 | 9 | 10 |
Soulfire Runeadevo res flam | 5 | 6 | 7 | 8 | 9 | 10 |
Stalagmite Runeadevo res pox | 5 | 6 | 7 | 8 | 9 | 10 |
Stoneshower Runeadori mas tera | 2 | 3 | 5 | 6 | 8 | 10 |
Sudden Death Runeadori vita vis | 2 | 3 | 5 | 6 | 8 | 10 |
Thunderstorm Runeadori mas vis | 2 | 3 | 5 | 6 | 8 | 10 |
Ultimate Healing Runeadura vita | 2 | 3 | 5 | 6 | 8 | 10 |
Vigor Runeadura vigor | 1 | 2 | 4 | 6 | 8 | 10 |
Wild Growth Runeadevo grav vita | 4 | 5 | 6 | 7 | 8 | 10 |
Charges = starting amount + floor((10 − starting amount) × active bonus level ÷ 50), capped at 10. Only newly created runes receive the improved amount.
Unlock bonus tiers with gold
For non-creation spells with gameplay bonuses, the level-25 tier costs 50,000 gold and the level-50 tier costs 150,000 gold. Buy them in order after earning the required mastery XP: 200,000 gold per spell for both tiers. Rune creation instead uses the alternating charge unlocks above, with up to four payments depending on the starting recipe.
Open Spell Mastery → Choose spells, click Unlock beside the spell and confirm the price. Payment uses carried gold and bank balance. Each unlock is permanent for that character and spell.
Tiers earned before this update remain unlocked for free, including characters who return later. XP, mastery levels, titles and casting effects continue normally. For non-creation spells, unpaid gameplay bonuses use at most level 24 before the first unlock, or level 49 before the second. This applies to direct damage, its mana surcharge and custom spell mechanics. Rune creation stops just before its next unpaid charge threshold. Healing and cosmetic-only mastery have no gold fee; rune recipes already producing ten charges also have no charge upgrade fee.
The tables assume the required tiers are unlocked. The calculator uses the unlocks you select, including free tiers earned before this update. Check the client tooltip or !spelllevels spell words for your saved unlocks.
Command alternative: !spelllevels unlock 25 exori or !spelllevels unlock 50 exori. The command purchases that exact tier immediately if eligible; use the client button for a confirmation first.
When is my next spell upgrade?
Select any spell and enter its total mastery XP from the client tooltip or !spelllevels spell name. Select the highest paid upgrade you have unlocked, whether purchased or kept free from before this update. The calculator shows active bonuses and remaining requirements; it does not read your character automatically.
Special spell tiers
These five spells offer special combat mechanics at levels 25 and 50 after the corresponding gold tier is unlocked. Rune-making spells also unlock extra charges at their own milestones; select a creation spell above to see the next one.
| Spell | Words | Tier 2: level 25 | Tier 3: level 50 |
|---|---|---|---|
| Challenge | exeta res | 340,000 XP | 1,211,250 XP |
| Whirlwind Throw | exori hur | 340,000 XP | 1,211,250 XP |
| Party Haste | utani mas hur | 340,000 XP | 1,211,250 XP |
| Divine Caldera | exevo mas san | 340,000 XP | 1,211,250 XP |
| Energy Wave | exevo mort hur | 340,000 XP | 1,211,250 XP |
At 1 XP per eligible cast, XP remaining equals rewarded casts remaining. Cooldowns and mana affect the time needed. Existing credited XP counts toward every threshold.
Levels & mastery milestones
Level 50 takes 1,211,250 rewarded casts per spell. That is about 14 days of nonstop casting at one rewarded cast per second, or about 12 weeks at four hours a day. Cooldowns, mana limits and breaks can make it take longer.
These are cumulative XP totals for one spell. At 1 XP per eligible cast, total XP also shows the casts needed when starting from zero.
| Spell level | Total XP | Damage / mana* | Mastery title |
|---|---|---|---|
| 0 | 0 | +0% | — |
| 1 | 3,400 | +0.2% | — |
| 25 | 340,000 | +5% | — |
| 50 | 1,211,250 | +10% (cap) | Adept |
| 75 | 3,506,250 | +10% | Expert |
| 100 | 7,926,250 | +10% | Master |
| 150 | 23,141,250 | +10% | Grandmaster |
| 200 | 46,856,250 | +10% | Legend |
*Damage and mana increases apply only to eligible direct-damage spells. Healing and other unscaled spells use the same XP milestones without these increases.
Each title milestone also unlocks a casting effect for free. Mastery effects can appear at most once every five seconds per character, and you can turn them off with the commands below. Levels continue beyond Legend.
How much XP does the next level need?
Below level 50: 170 × (20 + (5 × current spell level)) XP.
From level 50 onward: 170 × (300 + (20 × (current spell level − 50))) XP.
For example, level 0 to 1 needs 3,400 XP, level 1 to 2 needs another 4,250 XP, and level 50 to 51 needs another 51,000 XP.
Track your spells in the client
- Click the Spell Mastery spellbook button in the client toolbar.
- Open Choose spells, search by spell name or words, and click Track.
- Track up to eight spells. Each row shows an icon, level and XP progress toward the next level.
Hover over a spell for its total XP, mastery title and bonuses. Your selection is remembered for each world and character. You can move, resize or minimize the panel.
If the button is missing, use a Qumora client build that includes Spell Mastery. If the panel says mastery is unavailable, reconnect and use Refresh in Choose spells. The commands below also let you check your progress.
In-game commands
!spelllevels- Browse spell mastery for your vocation.
!spelllevels 2- View the next page of spells.
!spelllevels exura- Inspect a spell by its words. Spell names also work.
!spelllevels 2268- Inspect a rune by its item ID.
!spelllevels effects off- Turn your mastery casting effects off.
!spelllevels effects on- Turn your mastery casting effects back on.
!spellmastery works as an alias for !spelllevels.
Gold unlocks preserve existing XP and earned bonuses. Non-creation spell tiers require payment at levels 25 and 50; rune creation requires payment for every second extra charge.
