Guild Buffs & Progression
Hunt, craft and complete dungeons together to raise your guild rank. Donate gold to a shared bank, then let your leader purchase permanent buff upgrades for the guild.
How to use guild progression
- Open Guilds from the client toolbar and join or create a guild.
- Work on the shared Achievements. Completed achievement tiers raise your guild rank automatically.
- Use the Guild Bank to donate carried coins.
- The guild leader opens Buffs and purchases an upgrade, subject to the rank limit and bank balance.
Guild bonuses are disabled in competitive events and guild battles. This system is separate from one-time Guild Rewards and Guild Battle wagers.
Rank progression
There are 30 shared achievements with three tiers each, for 90 tiers in total. Progress comes from activities performed by guild members; it is not a sum of their personal Chronicle achievements.
Each threshold advances the guild automatically. No NPC trial, Guild Orb or rank fee is required. A higher rank raises the upgrade limit; buffs still need to be purchased separately.
| Rank | Tiers earned | Buff level cap | Total XP bonus | Loot bonus | Magic / physical |
|---|---|---|---|---|---|
| 0 | 0 | 2 | +5% | +0% | +0% each |
| 1 | 15 | 4 | +6% | +1% | +0.5% each |
| 2 | 30 | 6 | +7% | +2% | +1% each |
| 3 | 45 | 7 | +8% | +3% | +1.5% each |
| 4 | 60 | 8 | +9% | +4% | +2% each |
| 5 | 75 | 9 | +10% | +5% | +2.5% each |
| 6 | 90 | 10 | +11% | +6% | +3% each |
Rank XP already includes the base +5% membership bonus. Purchased buffs add to the applicable rank bonuses. The XP bonus adds a share of the monster's base experience; it does not multiply every other XP boost.
Guild Bank
Any member can deposit currency carried in their inventory or backpacks. Choose the currency, enter the number of coins and confirm.
| Currency | Guild bank value |
|---|---|
| Gold coin | 1 gold |
| Platinum coin | 100 gold |
| Crystal coin | 10,000 gold |
| Qumora coin | 1,000,000 gold (100 crystal coins) |
Deposits cannot be withdrawn. They become a permanent guild progression fund. Check your amount before confirming.
Members can see their own lifetime contribution. Leaders and vice-leaders can inspect the latest 50 deposit and upgrade records. Only the guild leader can purchase buffs.
Available buffs
Each buff starts at level 0 and is purchased independently. Values below are added per buff level; the level-10 column is available at guild rank 6.
Defense & Vitality
| Buff | Per level | At level 10 |
|---|---|---|
| +25 HP | +250 HP | |
| +0.5 % HP | +5 % HP | |
| +30 Mana | +300 Mana | |
| +1 Shielding | +10 Shielding | |
| +1 Defence | +10 Defence | |
| +0.3 % elemental resistance | +3 % elemental resistance |
Offense & Power
| Buff | Per level | At level 10 |
|---|---|---|
| +1 Distance | +10 Distance | |
| +1 Melee | +10 Melee | |
| +0.3 % physical damage | +3 % physical damage | |
| +1 Attack | +10 Attack | |
| +0.3 % life steal | +3 % life steal | |
| +3 Speed | +30 Speed |
Magic & Elements
| Buff | Per level | At level 10 |
|---|---|---|
| +1 Magic Level | +10 Magic Level | |
| +0.3 % magic damage | +3 % magic damage | |
| +0.3 % fire damage | +3 % fire damage | |
| +0.3 % earth damage | +3 % earth damage | |
| +0.3 % holy damage | +3 % holy damage | |
| +0.3 % death damage | +3 % death damage | |
| +0.3 % ice damage | +3 % ice damage | |
| +0.3 % healing | +3 % healing | |
| +0.5 % loot | +5 % loot |
Loot buffs improve drop chances, capped at the maximum possible chance. They do not add new items to a monster's loot list.
Upgrade costs
Pay these amounts from the guild bank for each successive level of one buff.
| Upgrade | Gold cost |
|---|---|
| 0 → 1 | 5,000,000 |
| 1 → 2 | 25,000,000 |
| 2 → 3 | 75,000,000 |
| 3 → 4 | 150,000,000 |
| 4 → 5 | 300,000,000 |
| 5 → 6 | 600,000,000 |
| 6 → 7 | 750,000,000 |
| 7 → 8 | 800,000,000 |
| 8 → 9 | 900,000,000 |
| 9 → 10 | 1,000,000,000 |
Taking one buff from level 0 to 10 costs 4,605,000,000 gold. Reaching a higher rank does not automatically buy these levels.
Earn achievement tiers
| Achievement | Tier 1 | Tier 2 | Tier 3 |
|---|---|---|---|
| Hunter families | 2,000 | 10,000 | 50,000 |
| Bronze / Iron / Golden / Mithril / Adamant Smiths (each) | 25 | 100 | 500 |
| Guild Forge — weapon crafts | 100 | 1,000 | 5,000 |
| Gem Keepers — crafts with refinement bonuses | 25 | 100 | 500 |
| Refinement Masters — successful refinement increases | 100 | 1,000 | 5,000 |
| Perfect Craft — refinements reaching level 10 | 10 | 100 | 500 |
| Guild Miners — ore | 10,000 | 100,000 | 500,000 |
| United Hunters — wild monster kills | 10,000 | 100,000 | 1,000,000 |
| Boss Slayers — boss kills | 100 | 1,000 | 5,000 |
| Dungeon Delvers — completed instanced dungeons | 50 | 250 | 1,000 |
Each of the 17 hunter families has its own three tiers: rat, rotworm, spider, troll, orc, minotaur, dwarf, cyclops, dragon, hydra, demon, vampire, ghoul, skeleton, behemoth, dragon lord and giant spider.
The Guilds panel shows your guild's current progress. Allow a few seconds for shared progress to refresh.
Where to see life steal
Look under Skills → Guild bonuses → Life leech. The ordinary item Life Leech Chance and Life Leech Amount rows can still show 0%; guild life steal is tracked separately.
Vampiric Thirst level 2 gives 0.6% life steal. A qualifying 1,000-damage hit restores 6 HP. A 100-damage hit restores 0 HP because healing is rounded down per hit.
Life steal applies to eligible damage against wild monsters. It excludes players, summoned targets, damage-over-time ticks and overkill damage. It is not a chance-based item proc. There is no guild mana-leech or critical-hit buff in this list.
