Qumora launches on Saturday 5th September 2026 @ 20:00 CET
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Death Log
Raid Log
04/11 05:04
Cenit Annihilated by a Demonic Mutated Spider
04/11 03:59
Cenit Annihilated by a Demonic Demon
04/11 01:55
Wraith Massacred by a Hydra
03/11 17:17
Arbariel Destroyed by a Demon
03/11 16:41
Bixona Destroyed by a Diabolic Witch
03/11 05:04
Whitegacek Annihilated by a Demonic Draken Spellweaver
03/11 00:25
Arbariel Killed by a Hellfire Demon
02/11 12:57
Arbariel Obliterated by a Elder Wyrm
02/11 01:26
Wraith Destroyed by a Bog Raider
01/11 22:05
Krazir Obliterated by Toxic
01/11 21:36
Wraith Killed by a Hydra
01/11 21:30
Wraith Destroyed by a Hydra
01/11 21:20
Arbariel Killed by a Demonic Lava Dragon
01/11 18:03
Whitegacek Annihilated by a Demonic Warlock
01/11 17:17
Whitegacek Annihilated by a Medusa
01/11 13:59
Whitegacek Annihilated by a Draken Warmaster
01/11 11:39
Whitegacek Destroyed by a Demonic Draken Spellweaver
01/11 04:51
Wraith Massacred by a Dragon
01/11 03:43
Niccowz Annihilated by a Demonic Abomination
31/10 15:43
Arbariel Killed by a Diabolic Demon
30/10 15:37
Archer Massacred by a Brimstone Bug
29/10 23:12
Etakit Destroyed by a Diabolic Dragon Lord
29/10 14:21
Cenit Massacred by a Demon
29/10 14:07
Cenit Massacred by a Falcon Paladin
29/10 13:38
Archer Destroyed by a Wyrm
29/10 11:33
Archer Destroyed by a Dragon Lord
29/10 10:36
Cenit Destroyed by a Spawn Of The Welter
29/10 07:05
Tsjuder Massacred by a Hero
29/10 01:39
Krazir Annihilated by a Skeleton
28/10 09:02
Archer Destroyed by a Dragon
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04/11 04:59
Let da mashing begin! Cyclops riot east of Thais!
03/11 23:55
The gates of Venore are under attack!
03/11 23:52
Elves have surrounded Venore!
03/11 23:49
Elf Scouts have been sighted headed towards the gates of Venore!
03/11 23:20
Terramites north of Ankrahmun!
03/11 23:18
Something is moving under the surface in the sand north of Ankrahmun!
03/11 20:45
Orc numbers continue growing under Edron!
03/11 20:43
Deep under Edron, the Orc population seems to grow rapidly. Beware!
03/11 10:04
Evil Cultists have called an ancient evil into the volcano on Goroma. Beware of its power mortals.
03/11 10:02
There is an evil presence at the volcano of Goroma.
03/11 10:00
The ancient volcano on Goroma slowly becomes active once again.
03/11 08:06
More ice golems in Svargrond!
03/11 08:05
There is a sudden rise in ice golem population in Formogar mines.
03/11 03:57
Svargrond is under attack!
03/11 03:57
Some invaders might try to access Svargrond via the ice to the North.
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Qumora launches soon!

Charms & Crafting

Build a small set of bonuses for your character. Craft your charms, choose three different types and improve them with your existing upgrade crystals.

Equip three different charms

Click the charm pouch icon above your backpack in the inventory panel to open or close the pouch. The command !charms also opens it.

The pouch accepts only the ten charm types listed below. Equip up to three different charms; duplicate copies do not stack. A charm in a normal backpack grants no bonus.

Bonuses depend on rarity and upgrade power, with fixed caps. They do not grow with character level.

Charm bonuses

Starting and maximum bonuses per charm
CharmBonusCommon +0Legendary +3
Ember Charmfire resistance+0.5%+2.6%
Frost Charmice resistance+0.5%+2.6%
Grove Charmearth resistance+0.5%+2.6%
Storm Charmenergy resistance+0.5%+2.6%
Stone Charmphysical resistance+0.5%+2.6%
Warrior Charmmelee skill+1+5
Ranger Charmdistance skill+1+5
Guardian Charmshielding+1+5
Arcanist Charmmagic level+1+3
Vitality Charmmaximum health+10+55

The maximum column includes both Legendary rarity and +3 power. Resistance charms each protect against their named damage type.

Craft your first charms

At a crafting station, open Accessories. Charms are available on both Rookgaard and mainland, and each recipe makes one Common +0 charm.

Every recipe needs 100 gold bars + 75 mithril bars, plus all materials shown below. The gold fee is separate from the bars.

Additional ingredients and gold fees
CharmExtra materials (plus shared bars)Mainland goldRook gold
Ember Charm25 crystal fossils + 100 small rubies500,000250,000
Frost Charm25 crystal fossils + 100 small sapphires500,000250,000
Grove Charm25 crystal fossils + 100 small emeralds500,000250,000
Storm Charm25 crystal fossils + 100 small amethysts500,000250,000
Stone Charm25 crystal fossils + 100 black pearls500,000250,000
Warrior Charm25 crystal fossils + 100 talons + 50 adamant bars750,000375,000
Ranger Charm25 crystal fossils + 100 small emeralds + 50 adamant bars750,000375,000
Guardian Charm25 crystal fossils + 100 white pearls + 50 adamant bars750,000375,000
Arcanist Charm50 crystal fossils + 100 small amethysts + 50 rune bars1,000,000500,000
Vitality Charm50 crystal fossils + 100 small rubies + 100 white pearls + 50 rune bars1,000,000500,000

Rook pays 50% less gold for charms. Charm materials stay the same. The separate pickaxe recipes use half the mainland materials on Rook.

Rarity and power upgrades

Place the charm and crystal in your backpack, then use the crystal on the charm. The rarity upgrade crystal raises Common → Rare → Epic → Legendary. The upgrade crystal raises power from +0 to +3.

Starting success chance for each upgrade
CrystalUpgradeSuccess chance
Rarity upgrade crystalCommon → Rare75%
Rarity upgrade crystalRare → Epic45%
Rarity upgrade crystalEpic → Legendary10%
Upgrade crystal+0 → +190%
Upgrade crystal+1 → +270%
Upgrade crystal+2 → +345%

Each attempt consumes one crystal. On failure the charm is safe and keeps its current level; the next attempt on that upgrade track gains 2 percentage points of success chance, capped at 100%. A successful upgrade resets that track's failure bonus.

How rarity and power affect each bonus
  • Resistance: Common / Rare / Epic / Legendary gives 0.5 / 1 / 1.5 / 2%, plus 0.2% per power level.
  • Melee, distance and shielding: rarity gives +1 / +2 / +3 / +4, with one extra skill at power +3.
  • Magic level: +1 initially, one extra at Legendary, and one extra at power +3.
  • Maximum health: rarity gives +10 / +20 / +30 / +40, plus 5 HP per power level.